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Descent legends of the dark galaden
Descent legends of the dark galaden












Historically, the art for Descent games has really focused on high-fantasy adventures. Tim: One of the things we wanted to do with the art in Legends of the Dark was show a different side of Terrinoth. You’ve touched on this already, but can you explain further how the art evolved from previous titles? With those story elements in the front of our mind, it was clear that a more somber, autumnal pallet would sell that idea in a subtle and engaging way.ĭescent: Legends of the Dark is a new look into the world of Terrinoth that features cooperative gameplay, and a storyline with heroes we haven’t encountered before. We also wanted a color pallet that would support the story themes of change and a darkness looming on the horizon. For Legends of the Dark, we wanted to lean into an almost cell-shaded rendering style that really featured expressive line work over detailed, realistic texturing. But we thought we’d take it a step further and push the actual line and rendering style away from the more traditional roots. We wanted to honor that legacy with Legends of the Dark, to make something that was identifiable as-no pun intended-descended from the earlier games in the setting, but wholly its own.įor that reason, we chose to continue in the vein of whimsical and exaggerated proportions in our characters and creatures, to let that be our point of connection to the previous titles. From the earliest days of Descent First Edition, Jesper Ejsing’s art really defined the setting of Terrinoth, laying down the visual foundation for a high fantasy game, with expressive and exaggerated characters, but always with a hint of something darker.

descent legends of the dark galaden

Descent has been around for quite some time, and its visual style has been constantly evolving the entire time, but one of the hallmarks of the Descent art has always been a slightly exaggerated, whimsical use of proportions and characterization. Tim: So, to push the narrative of the new storyline, we really wanted a style that let us depict a familiar setting in an unfamiliar way. How would you describe the artistic style used in Descent: Legends of the Dark? Read on for our conversation about the art of Descent: Legends of the Dark. We recently spoke with Art Director Tim Flanders, who gave us an overall perspective on the project Art Director and Artist Preston Stone, who in addition to art direction, focused on the character and weapon art and David Nash, the artist who created two main art pieces for the game. So, we wanted to start at the beginning and explore the art style and how it helped tell the story in this newest addition to the realm of Terrinoth. But we haven’t witnessed Terrinoth in the way we’re about to in Descent: Legends of the Dark.

descent legends of the dark galaden

DESCENT LEGENDS OF THE DARK GALADEN FREE

We’ve visited the ancient ruins and cursed forests in Descent: Journeys in the Dark, and the Free Cities and the Mistlands in Heroes of Terrinoth. We’ve been introduced to the sprawling, mystical landscapes and inhabitants of the world of Terrinoth. Published 22 April 2021 | Descent: Legends of the DarkĪ Conversation With the Art Directors and Artists












Descent legends of the dark galaden